Snow Practice - Substance Designer

Learning Substance Designer continues with tough challenge that snow represents. The idea of this procedural ground it's it had been blown and shaped by the wind, or even after an avalanche. For the snowrocks, I enabled instance paremeters with gradient map variations in order to adjust the blend of the two heights at the end.
I'd fun to making it and I'll be back to make more icy stuff in the future!

making-of height | variants of flood fill nodes was used to create rock shape and sculpt. The goal was to edit instance parameters to adjust  level of details and make the snow height blend easier.

making-of height | variants of flood fill nodes was used to create rock shape and sculpt. The goal was to edit instance parameters to adjust level of details and make the snow height blend easier.

making-of | workflow graph wiew

making-of | workflow graph wiew