Maxime Bondoux
Maxime Bondoux
Environment/ Prop Artist - Open to Work
Paris, France

Summary

“Videogame Director” diploma (RNCP #323) - Supinfogame Rubika (2017)

- Interested in level art, props modeling and texturing
- Not interested in NFT, AI or Blockchain
Feel free to contact me via my Linkedin profile and I'll get right back to you!

Resume PDF

View

Skills

3D ModelingPBR TexturingDigital PaintingPhoto-manipulationProp Modeling

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
TopoGun
TopoGun

Productions

    • Video Game
      Flight Simulator 2020
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Gaya Simulations
    • Video Game
      My Universe - Fashion Boutique
    • Year
      2020
    • Role
      2D/3D Artist
    • Company
      Black Sheep Studio
    • Mobile Game
      Kitchen Bazar
    • Year
      2017
    • Role
      Concept Artist Intern
    • Company
      Gameloft SA1 Studio
    • Mobile Game
      Siberian Strike - Space Ops
    • Year
      2017
    • Role
      Concept Artist Intern
    • Company
      Gameloft SA1 Studio

Experience

  • Graphic Designer at Atelier Choux
    Paris , FR
    July 2024 - Present

    Content creation and technical files for production, social networks, newsletters and website: photobashing and motion design in collaboration with suppliers (textile printing, embroidery, packaging etc.)

  • Environment Artist at Gaya Simulations
    Paris, France
    May 2021 - June 2021

    -Freelance -

    Remote work for official environment on Microsoft Flight Simulator 2020

  • 2D&3D Artist at Black Sheep Studio
    Paris, France
    September 2019 - June 2020

  • Concept Artist Intern at Gameloft Vietnam
    Hô-Chi-Minh, Vietnam
    July 2017 - December 2017